9/18/2023 0 Comments Twinkle and fman![]() ![]() The stage itself went fine nothing here to really talk about. This can cause you to have your jump eaten. The only problem is that the poles are not necessarily all flat. ![]() I can probably save a second by jumping off the poles faster. Getting a 2:56:XX on the E-101 fight requires that I shoot almost all my shots frame-perfectly, So I'm amazed that I got a 2:56:03 in a single-segment run though. Other than that, this was pretty much spot on. I could maybe save half a second from optimized movement. ![]() With that out of the way, let's get started! I decided to go with Gamma's story because most of the tricks seem to be the most straightforward out of all the stories, at least for me. The point is I set out to start updating these so called "obsolete" runs and what better to start than with Sonic Adventure, one of the first speed games I've ever done!Īt this point in time, there are still runs from 2005-2006 up on the site, and since then the community has found many improvements as well as gotten a lot more support over the past few years, I guess I felt it was about time more of these runs got updated to reflect that. Seriously, why would you complain about something being old and then not do anything about it? I dunno, I guess I'm getting off track here. If runs are outdated.then perhaps you should update them. There's just one thing about that argument. I kept hearing about how SDA times are "old" and how the strats are "obsolete" is. Ok, so this actually started quite a while back when there was a discussion about the state of SDA as well as leaderboards and stuff. ![]()
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